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2h 23m 52s logged

Devlog 04

Added matrices library and meshs

Ok, so first i coded the mesh logics and it worked well. I do not remember but i have in my memory that it was successfully added, but when i opened vs code today i realised i’ve pushed a code that didn’t compile and even don’t display anything because i did not test the logic after encapsulated.
I had to go to gemini and ask it about the bug. I feel bad fort that.

I also added the cglm bind to C and it worked well, i even made the square rotates with some matrices (and that was in teh commit that couldn’t compile). I removed it to debug and i’m not likelly to code this again.

Next steps is to add some more logic to the Mesh such as model matrices. I plan to make the camera and start going 3d next.

Also as seen on the image i added input! I made a wrapper as the GLFW will after be hidden so i don’t need to rewrite input handling in 70 different files.

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