Devlog 03
Added triangles and mini library!
So i learned a little techniques in C while doing this code. I coded some helper functions to handle Shaders (w/ file reading), VAOs, EBOs and VBOs, which are kinda weird to look into the raw call to opengl
The functions kinda look like POO but as these objects are just simple unsigned integers i didn’t made any cache miss on that, and no allocation was indeed made.
I learned to make it work alos!
I hard coded everything on main then refactored line by line commiting it. The result is just a square but the base is readdy!!!
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