Finally about to ship!!
Title Screen
Created a title screen + keyboard tutorial instructions so that players know what keys to press + their keyboard equivalents if they don’t have a nanoKEY2
Everything was drawn by me in Aseprite, except the nanoKEY2 base image was taken from the internet
Digital experience
More than a game, I’ve decided that this game should be more like an experimental digital experience. It features a cutting experience and just pan/pot placing/removing. It doesn’t feature a storyline, almost just like a little aimless simulator.
Audio
Added some pixel + lofi bg music and satisfying SFX!
Keyboard compatibility
Added keyboard compatibility
Mapped keys 1, 2, 3, 4, 5, 6, 7, 8 with corresponding MIDI pitch values (like an intermediary value switch) using event.get_keycode (it’s really neat and the transfer over was p smooth)
Added navigation buttons
Way to go back to start screen or exit cutting vegetables mode
Challenges
- Finding satisfying audio :’)
- It was just a lot of little content to add so it was just time consuming
- It took a bit of decision-making to decide whether to keep going with Keytchen (because honestly I could keep adding content forever) or move onto another project. I decided to move on because at this point I’ve hurdled over all the foreign technicalities that I’ve sought out to learn (the MIDI mapping and beat timing.) Any new additions would just be things I already know (but I want to actively learn more.)
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