You are browsing as a guest. Sign up (or log in) to start making projects!

3h 12m 5s logged

Keytchen - More visual feedback and debugging!

Had to backtrack w/debugging

I debugged the entire timing system of beats because the gameplay was just not fun, it was not registering beats sometimes and the visual beat feedback wouldn’t update when it was supposed to. I fixed this by separating the visual beat updating system with the input tracking of beats for gameplay and it worked out well 😭

Visual feedback

  • Error for wrong timing red key
  • Error for wrong key red key
  • Key you’re supposed to press is highlighted green
  • The beats pulse whenever a beat happens to help the player feel the beat in the game better

Miscellaneous

  • You can access the minigame through the main screen’s cutting board now!

Challenges

  • Debugging my beat system was so painful and a nightmare because my code was so messy and I confused myself with it. I solved this by commenting out all my code so now there’s no way I get confused LOL

Future additions

  • As you can tell, I still haven’t added the new potato / zucchini textures so i will have to do that :’). The next time you see a post it will have different textures not just a carrot i promise!!
  • I’ll need to create some kind of inventory system so that the cut up vegetables can be stored somewhere so when the player wants to cook something using those ingredients they have it on hand and can add it to a pot or pan or something

That’s all folks! see ya in the next update! ;D

0
8

Comments 0

No comments yet. Be the first!