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3h 21m 26s logged

Cutting mechanism almost done

Notes autoload

Now the player knows what notes to hit based on the note shown on screen! I’m going to add a note guide so that it’s also more obvious which note to hit if they’re not familiar with cdefgabc keys!

Different vegetable settings

Though there aren’t any graphics to match at the moment, there are different vegetables that call for different mini-games! I finished the carrot, zucchini, and potato mini-games.

Music added

I added some plain beat in the background that the player needs to match with the notes accordingly. It won’t work unless the player matches the beat well enough.

Challenges

  • It’s hard to match up the switch of the note; i’m still working on this. sometimes the note even though switches in game logic doesn’t show up and the game remembers the last note as the one to show on screen (u can actually see it in the vid)
  • I had to learn a bit about rhythm and bpm in order to set my variables for next beat and secs per beat stuff like that correctly 😭

Next additions

  • graphics for different veggies
  • the note showing on screen will have flawless timing
  • sfx for notes
  • there will be a note guide added for players who aren’t familiar with cdefgabc notes!

sorry my updates have slowed down…i’ve started school again D:

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