Devlog 5: Adding ranges
So I decided to add both a minimum and maximum range, the minimum range is to prevent division by zero errors, because I’m dividing by the distance, and the maximum range is to prevent the particles from always collecting in the middle.
I’ve also realized how difficult it is to simulate quarks, so I’ll be making this project shorter than originally planned, because I just simply don’t enjoy researching the entire day and yet not finding anything new or useful.
I also can’t just improvise stuff I can’t recreate realistically, because I know I just won’t be satisfied with that. Because of that, I’ll cut this project short, and will start working on getting it into a state that can be shipped.
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