Devlog 4: Changing to Quarks and adding 3D
So I looked into it a bit, and now I know that the Cornell Potential didn’t work correctly for the nuclei, because well, the Cornell potential is meant for quarks, which is also why I have no decided to already switch over to working with quarks, because I get more enoyment out of that now, and it is something I planned on doing anyway.
I have also added 3D simulation, so I can see how stuff acts there.
And also, I’ve added a minimal distance, because stuff always got too close, and the force got close to infinity because of 1/x, so now everything that is too close, just doesn’t interact.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.