Liquid Glass and UI Update!
My mom keeps calling me dumb occasionally, not that she means any harm, but she might be correct.
I spent 15 minutes trying to figure out why I can’t apply Liquid Glass elements to my app.
Guess what was the issue? can ya?
3…
2…
1…
My dumb ahh forgot that you don’t add .glasseffect() inside of a .background() block.
yepp, that silly it was, but nonetheless Liquid Glass is up and running now.
From here on I gotta figure out how I can make the glass clearer, adjust depth, splay, dispersion. etc etc
The second Image represents my earlier mockup
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