Devlog #5 - Set
Progress
TLDR: Added set, rerouted dive button, unified hitting system
- The main thing I added was a set, which is now F (for front set). If you don’t play vb, the set basically hits it high for someone else to spike (hit) the ball
- Changed the dive button from F to Q
- Moved all the hitting stuff to a unified system, so basically clicking a certain button registers a type of hit via a string that determines if you set, spike or bump. This should make it easier in the long term
Any feedback’s great! Suggested gamemodes, features, arts, nitpicks are all welcome!
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