Devlog #3 - Dive
Progress
This genuinely took way too much math and testing values, but I finally got a somewhat decent looking dive implemented. When you press F, your character hits a dive and saves the ball. It uses this rectangle hitbox area, and balls that go in that area are hittable.
- Also shout out to @aayanalikhan09 for the idea to move the light source, now the shadows are much more unnoticeable :)
Please feel free to make some suggestions, whether that be small features like lighting or big things like gamemodes/sports you’d like to see!
I’ve linked a video of the dive in action below and today’s Goober photo:
Comments 2
Love the player model
@ducki thx there’ll be more colourways and hats available once I build customisation
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