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5h 53m 21s logged

Okay, so devlog #4, and probably the last one for today…

Here is what i’ve done:

  1. Infinite zoom, scale range widened from 0.1×–8× to 0.0005×–2000× (effectively unbounded for practical use), plus an adaptive dot grid that keeps spacing readable at any zoom level so the space still feels navigable instead of a blank void. Added a live zoom-% readout and a “Reset view” button in the toolbar. (Screenshots below)

– Also, infinite zoom not totally infinite yet, but its more “infinite” than the last devlog, also need to workshop this.

  1. Smoother strokes, replaced straight lineTo segments between raw pointer samples with quadraticCurveTo through midpoints, so fast circular motions render as smooth curves instead of jagged polygons. (Before and After below) – Honestly, its still kinda sucky, and maybe even worse then before, so I have to workshop this a little bit over the next few devlogs…

Added reset view and view UI buttons, but not working yet, so this will be done next as well.

Things left to do (aside from whats highlighted above):
Add more features
Make it more quirky
Make it less boring
Collaborative whiteboard??? (probably not.)

First three kinda the same lol.

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