Devlog 4: Movement complete
I wanted to add in bhopping/air stafing movement to the project as I find it more fun to control than the generic character controller. I found this script which seemed good and I wanted to try and translate it to my Three.js setup. I tried multiple times to put in the code then rename parts and scrap it. Eventually I decided to just take the most bare bones parts I needed and make a better system.
After a few tweaks, the movement, physics, and lighting systems are finally done. Next, I am adding a cool loading screen to the OS and then I’ll start modelling the new environment and objects.
The latest version is available at cookistudios.com/fps-os.
Here are the current keybinds:
WASD/Touch Joystick - Move
Mouse move/On-screen Swipe - Look around
Space - Jump (hold to keep jumping)
C - Crouch
R - Toggle speedometer
` - Show colliders
~ - Show player collider
(You can only move and look on mobile at the moment)
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