Map units can now be destroyed in real time by pressing the space bar.
Listening for the player jump predicate and treating it like an “action” input allows me to make the map destructible. This will be used later to make doors that require keys to open.
Additionally, inputs are now polled independently of one another, as shown later in the video. Each input set (movement, rotation, action) has its own text display associated with it, and now the shader samples from three points on the screen to get all the inputs at once.
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