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41m 25s logged

Devlog #0 👾

I am creating a single player roguelike pong game, which I had the base built before uploading here and realizing the whole hackatime system. 🫠

Anyways, I added an extra trajectory to the ball when it hits a paddle at a certain distance from its middle. This is a classic Pong mechanic that just feels right to add and adds controllability or even chaos to the loop.

Better than expected ✅

I’ll be honest, I thought I would take longer because of having to manage small values, but I managed to do well within a good time frame and no outside help.
I hope this project will grow quickly and I’m looking forward to how I might improve.

Thanks for reading :)

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