Devlog 05 (I think… I lost count)
The video below is the complete playthrough of the game till now, btw.
So today I just optimised things, made the code better, etc etc. I added rock spawning, and some actual feel of speed by increasing the FOV with higher speeds. Here are all the changes I made and what I need to do:
Changes
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I added a script that increases the FOV of the camera when the speed increases… I tried making the FOV increase with acceleration, but that ended up really bad

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I added a script that spawns rocks in a 1000 x 1000 area, so if you get to the edge of that spawned square of land, it spawns rocks at the next square. This is temporary because it gets very glitchy when you get to the edge of the spawned square, and you can see the rocks spawning, which isn’t very polished.
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I added way better suspension, but it still rolls over pretty fast… any Unity devs here know what to do? The vehicle is 1500 kg with 8 wheels…
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(ignore my out of context accomplishment but I am very proud of it) I defeated my cousin in badminton 7 - 3…
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Yeah, nothing else lol…
That’s that… now let’s get into things I plan on doing 
Things I plan on doing:
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I got to get that rock spawning thing better… I’m thinking of slowly spawning a huge area when the game is loading… I just have to figure out how…
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I need a good skybox; the main objective of the game is to make people fall in love with Mars (currently they’ll just get pissed at it for the annoying rocks…)
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I need some actual UI; currently, it is really bare-bones
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I need to add particle effects
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I also need something to keep people from getting bored… driving around a crater is not gonna cut it…
And yeah… That is what I have done till now. The stupid thing is that I had studied Unity specifically for this project… I only knew C++ and Unreal Engine would bake my pc alive… So I had to learn Unity from scratch (help)
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