Devlog 04:
So this devlog has added VERY unstable features… You usually see devlogs where the features are perfect and polished, but I really need to sleep, so I’ll figure the bugs out tomorrow.
Firstly, I made this rock spawner; previously, it was a plain land of absolute nothingness… You couldn’t really see anything, in fact; when you were driving fast, all you would be able to see was an almost flat landscape, so you genuinely had almost no idea whether you were going fast or just not moving at all… The rocks removed that; our brain needs something passing by to judge the speed…
Secondly, I made this thing where the FOV increases based on the speed… It was a good addition except it was concerningly shaky… I tried to move it all into LateUpdate(), but that did absolutely nothing at all whatsoever;t it would be really cool once I get it to be smooth.
Thirdly I TRIED to add a rock spawning mechanism where the rocks spawn based on your location… It worked but only when you are at the edge of the already spawned chunk of land… I tried to make it spawn a bit earlier… (That is what you can see based on the following video
)
Anyway, I use a potato, so I hope the one frame per next Christmas video recording doesn’t irritate you. 
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