Devlog #03
Built the main HTML structure for Secret Saboteur (my first game) today. I was able to speed my planning process up by referencing the layout I had set up in my previous draft, making sure to not directly copy my old code. I may add a few more additional components as I work on the JS and CSS later on.
I found that writing a big block of HTML at once makes it a lot harder to find typos, which I often made. Another thing I spent a lot of time on was cleaning my HTML structure so adding JavaScript later won’t turn into a mess. The hardest part was preparing the markup for JavaScript. I’m used to only setting things up for CSS, but after researching JS (and getting debugging hints from AI), I realized I needed to specify waayyy more classes than usual.
Now that the foundation is finally in place, my next step will be making the game actually functionable by bringing it to life with JavaScript.
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