big gap!
some stuff came up and i don’t fully remember what i’ve done since the last devlog. git log tells me i did some minor logic fixes and added SEE pruning in pvs (32 elo), which prunes nodes based on their static exchange evaluation.
i do remember that the current version of the engine can beat barbarossa at LTC now. STC it still loses (i.e. my engine scales better… glass half full), but I am now working on eval tuning to hopefully bump the elo up some more.
i am now working on this through ssh. negative: lag. positive: there is almost nothing running on my computer aside from the language server. should make testing easier and more predictable
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