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1h 6m 22s logged

Spent today actually getting Godot set up and building the first real chunk of Aftersignal.
Got a first-person controller working walk, look around, jump. Took embarrassingly long to figure out why I kept falling through the floor before realizing CSG boxes don’t have collision on by default, you have to turn it on manually per shape. Once that clicked, movement + collision just worked.
Threw a colored capsule on the player since I don’t have a real model yet good enough for now, planning to swap in a proper one later once more of the actual gameplay is in.
Biggest chunk of today was building out interaction. Camera shoots a raycast forward, and there’s a base Interactable class any object can extend. Built three versions to make sure it wasn’t just working for one hardcoded thing: a terminal, a log with its own custom message, and a pickup that deletes itself from the world when you grab it. Also added a “Press E to interact” prompt that shows up when you’re actually looking at something had a dumb bug where it just stayed on screen the whole time, turned out to be a typo in my own code, felt good catching that myself.
Next: multiplayer. Getting two people actually in the same station at the same time.

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