tutorial guide dude :3
- interactive tutorial levels
There are now 3 total tutorial levels, with me guiding the user through all of them. Each level progressively gets harder, and teaches the user how to solve a puzzle.
- optimized for phone
The board is now optimized for display on phones; controls are WIP.
- overhauled entity handling
Entity infrastructure can now be easily extended for feature such as buttons or other items. However, the solver can’t use these features, so I’m holding off on implementing them.
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