Devlog 5: New brutalist UI and fixing the store links
I just pushed a pretty massive update to AuraWatch. Honestly, the old UI was getting way too cluttered, and the backend routing had some really annoying edge cases I needed to iron out.
Here is what changed:
- New Look: I completely overhauled the design. Ditched the old layout for a light-mode brutalist vibe—monospace fonts, sharp borders, and orange accents. It feels way cleaner and more like a proper utility now.
- Actual Platform Filtering: It was driving me crazy that the app might recommend a PC-only game to someone playing on a PS5. I added a strict, searchable platforms dropdown. If you tell it you only have a Switch and a PS4, it completely filters out everything else.
- Multi-Store Buttons: The API used to just grab one random store link and call it a day. Now, if a game is on three different platforms you searched for, the UI loops through and actually generates a separate button for each one (e.g., [View on PlayStation] and [View on Steam]).
- The Minecraft Edge Case: PC store links were breaking because games like Minecraft aren’t on Steam or Epic. I wrote a strict fallback into the routing so if it can’t find a standard storefront, it automatically generates a [View on Official Site] button instead of just ghosting you.
- No More Tag Dumps: The old cards used to dump 20 different store and console tags into one messy block. Now there is just a clean “Playable On” text list, completely separated from the actual buy buttons.
The routing is finally feeling exact. Let me know what you think of the new stuff!
Comments 1
I really like this idea! My struggle to find movies is never-ending.
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