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1h 46m 10s logged

Devlog 07

My first path order was basically random, and the cursor would bounce around like it had too much coffee. I made a simple nearest-neighbour ordering system to calm it down.


What I did

  • Measured distance between path ends.
  • Ordered contours by the closest next path.
  • Reversed paths when approaching their end was shorter.

Current result

  • The cursor should spend less time travelling between separate strokes.
  • Line drawings feel more intentional.
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