Devlog 07
My first path order was basically random, and the cursor would bounce around like it had too much coffee. I made a simple nearest-neighbour ordering system to calm it down.
What I did
- Measured distance between path ends.
- Ordered contours by the closest next path.
- Reversed paths when approaching their end was shorter.
Current result
- The cursor should spend less time travelling between separate strokes.
- Line drawings feel more intentional.
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