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1h 53m 36s logged

Devlog 06

Edges are still just pixels, though. I had to figure out how to make them into actual strokes that a mouse could follow without constantly clicking every single point.


What I did

  • Found contours from the edge image.
  • Converted contours into lists of (x, y) points.
  • Simplified overly detailed paths and ignored tiny unusable contours.
  • Added PathGroup so related strokes can travel together.
  • Patched some parts of image rendering issue mentioned in the 5th devlog , so it at least works.

Current result

  • The processor now produces drawable paths, not only a black-and-white image.
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