Devlog 06
Edges are still just pixels, though. I had to figure out how to make them into actual strokes that a mouse could follow without constantly clicking every single point.
What I did
- Found contours from the edge image.
- Converted contours into lists of
(x, y)points. - Simplified overly detailed paths and ignored tiny unusable contours.
- Added
PathGroupso related strokes can travel together. - Patched some parts of image rendering issue mentioned in the 5th devlog , so it at least works.
Current result
- The processor now produces drawable paths, not only a black-and-white image.
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