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6h 51m 4s logged

Quite a bit of progress today: I made all the cells spawn in little packs of roughly 1-10 cells each, as well as being of the same type together. To do this, I originally wanted to adhere to some sort of randomized noise texture to affect the chances of a cell spawning on a selected pixel, but, after quite a few facepalms, I ended up opting for spawning first a few primary cells, and then spawn a bunch of secondary cells around them. That means that it’s a tad less flexible, but for the time being, that’s what I’ll use.

However, this did add unfortunately quite a bit of lag, so either I’ll have to heavily optimize it, or if that’s just not possible, I’ll have to add a loading screen, which I have no idea how to do. I also started working a bit on the UI and main menu.

That’s about it for today! Doesn’t sound like too much, but I promise you, that was genuinely difficult.

Cheers!
Ryland Grace

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