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6h 24m 50s logged

Heya there!
I didn’t do an insane amount of progress, however, there still is a measurable leap.

I: Cells now cannot overlap over themselves. No longer are there any jebstacks!

II: Cells now spawn according to a probability depending on the black-white gradient values of a noise texture.

III: Added a new tier of movement controls. Previously, there was only fine and coarse controls, but now, behold! The hyper-coarse controls! (just a faster way to move)

That’s pretty much it for those few hours, thanks for reading!

Cheers!
Ryland Grace

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