Heya there!
I didn’t do an insane amount of progress, however, there still is a measurable leap.
I: Cells now cannot overlap over themselves. No longer are there any jebstacks!
II: Cells now spawn according to a probability depending on the black-white gradient values of a noise texture.
III: Added a new tier of movement controls. Previously, there was only fine and coarse controls, but now, behold! The hyper-coarse controls! (just a faster way to move)
That’s pretty much it for those few hours, thanks for reading!
Cheers!
Ryland Grace
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