Somewhat working kitbot!
In the past 3 hrs of development, I wrote a not physics based intaking and hopper system. I also wrote a very simple shooting method.
Intake
The previous intake system I made(not devlogged), relied on a bunch of physics. The end result was pretty realistic, but buggy. When fuel was intaked, it would try to occupy the outtake zone of the robot, if there was already fuel there, the robot would “pop” and explode. This new system completly disables fuel physics and teleports fuel to preset positions. It isn’t as realistic, but its less buggy, and leads to less framerate drops!
Shooting
I added a basic shooter. It takes fuel from the 0th slot in the hopper, shoots it, and then cycles the fuel in the hopper. The shooting is pretty unrealistic compared to the real kitbot. It shoots too high and too far. With a bit of tuning though, this should be fixed.
i still need to add collision to the field elements, i keep forgetting 😭
Comments 4
thats awesome did u use the built in unity wheel colliders? I always find those super buggy
Yes, @winwon23 i did use wheel colliders! I got them to work by following Omogonix’s tutorial. I had to rewrite the script though, since tank drive is 6 wheels and none of them have steering.
@sircheetodust thanks! I’ve worked on quite a few unity wheel collider projects before but I always struggled to get the grip settings right. Your system looks really smooth tho
no problem @winwon This project is open source, so your free to look at the source!(https://github.com/thecheetoman/FieldSim)
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