I worked on cleaning up my code –––––––––––––––––––––––––––––––––––––I removed redundant parts of my code that were not being used or could be simplfied, I added notes so I know what each part of my code does, I fixed some minor bugs ect. I also fixed the power system so when you are idle you use less energy then when you are shooting laser beems. I did this because as I was playtesting I found out that the battery ran out too quickly and there was nothing you could do about it. So now to maintain sufficent power you have to use the laser beem wisely eg not shooting a asteriod that is too far, too large or not the type you need ect.———————————————————————————————————————– here is a sped up video of how a typical play through would go thus far.––––––––––––––––––––––––––––––––––––––––––– PS I am planing to add more room to the side and/or more turrets in newer updates.
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here is the link to the game https://microstudio.io/layerbylayer/astreroidhunter/2MSZECRK/ left and right arrows to aim space to shoot. I would also recomend getting the solar panel upgrade as soon as possible.—————————————————–– If you play I would appreciate if you left feedback on things to add to or remove from the game in the comments Thx ( ദ്ദി ˙ᗜ˙ )
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