New Devlog :D 
Addet soooo much new stuff.
Some features were really big, and I didn´t have the motivation to finish them completely, so a few thinks are a bit buggy right now. 
New stuff:
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Biggest point: Fixed the physics system.
Before the fix, all rockets were just spinning around when sitting on a slope. They also glitched into the gorund or just fell in infinitly. Now both probles are fixed. The first one by using a point system to determie if the rocket is on a slope and should slide, as well as a lever arm that uses the mass to rotate the craft. For the second problem, I introduced a new outline system that now uses a convex hull. The only problem is that parts like the engine aren´t drawn accurately. Sooo thats one think i need to fix. -
New 0x time warp to stop the whole think and get a closer look.
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The planet now has its actural terrain height when viewed p close, instead of just beeing a cricle. It is terrabil right now and only a fist try.
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A new marker to show, where the rocket is on the map.
Thinks to do next:
- Fix the convex hull
- New system for when the planet is viewed up close in the map view
- Fix everything in the map view around the planet
Hope you like it :) 
Comments 3
it cool!
The animation caught my attention immediately. Nice
the game seems similar i wonder why .
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