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10h 10m 12s logged

:siren-real: New Devlog :D :siren-real:
Addet soooo much new stuff.

Some features were really big, and I didn´t have the motivation to finish them completely, so a few thinks are a bit buggy right now. :cat-chips:


New stuff:

  • Biggest point: Fixed the physics system.
    Before the fix, all rockets were just spinning around when sitting on a slope. They also glitched into the gorund or just fell in infinitly. Now both probles are fixed. The first one by using a point system to determie if the rocket is on a slope and should slide, as well as a lever arm that uses the mass to rotate the craft. For the second problem, I introduced a new outline system that now uses a convex hull. The only problem is that parts like the engine aren´t drawn accurately. Sooo thats one think i need to fix.

  • New 0x time warp to stop the whole think and get a closer look.

  • The planet now has its actural terrain height when viewed p close, instead of just beeing a cricle. It is terrabil right now and only a fist try.

  • A new marker to show, where the rocket is on the map.


Thinks to do next:

  • Fix the convex hull
  • New system for when the planet is viewed up close in the map view
  • Fix everything in the map view around the planet

Hope you like it :) :cat-comfy:

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Comments 3

@Rohit_Biswas

it cool!

@Alan_X

The animation caught my attention immediately. Nice

@akshnoorbawa2

the game seems similar i wonder why .