Devlog time :D
Last time, I showed a terrain geration system where the main factor was different biomes that were more or less hardcoded. - I scrubbed all of that and startet over.
The new system is based on a simplex/perlin noise with a 8 layers of octaves. This took so long and i still don´t fully understand the code i put together using different websites.
The noise generates random height nosies that are a few pixels apart and the rest is calculatet in between.
next I added the biome overlay. Right now it´s just a prototype, but it uses the same noise technique with the pixels spaced further apart and gives each sector a random color.
The problem right now is that everything is roughly the same height and the biomes are way to small and with way to clean fades between them. I will keep working on the terrain sytsem.
Hope you like it :)
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