New Develog
I never thought that terrain generation would be that hard Dx. I tried to generate the map pixel by pixel using a custom seed and many differt parameters.
For now, I got a simple biome system working, but it still doesn´t looks quiet right.
The biomes are stored in an array with a few parameters like height, roughness and the chances of craters, etc. This workes kinda okay, but the normal tarrein is not in a good shape right now. I will try to work on that and get a more realistic landscape. Also, I want to make a better system to randomly place craters, rocks and other stuff.
Hope you like it :)
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