You are browsing as a guest. Sign up (or log in) to start making projects!

7h 1m 19s logged

New Develog

I never thought that terrain generation would be that hard Dx. I tried to generate the map pixel by pixel using a custom seed and many differt parameters.
For now, I got a simple biome system working, but it still doesn´t looks quiet right.

The biomes are stored in an array with a few parameters like height, roughness and the chances of craters, etc. This workes kinda okay, but the normal tarrein is not in a good shape right now. I will try to work on that and get a more realistic landscape. Also, I want to make a better system to randomly place craters, rocks and other stuff.

Hope you like it :)

0
89

Comments 0

No comments yet. Be the first!