New Devlog :D
Right now it doesn´t look like much, but this is the technique I´m going to use to rander planets.
The idea is that if you´re close enough, every planet or moon looks flat on the surface. So instead of rendering a full sqhere, i´m using an finite strip with a thousends of pixels.
Each pixel gets his height trough a seed, so it should look the exact same everytime. This way, I dont have to bend pixels and can stay with the pixelized look.
Hope you like it :)
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