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9h 49m 53s logged

In the last 9 hours, I made some really good progress on the building system of my space game. A big part of the work was figuring out how to properly store all the data of the individual pieces in arrays, and how to link them together so they can form larger structures. This turned out to be more challenging than expected, especially when trying to keep everything flexible and organized.
I also spent some time improving the overall logic behind placimg parts, so it feels more consistent. There’s still a lot to do, but the core system is starting to come together now.
Next, I’m planning to finish the building system by adding more features, including a snap-in-place system to make building smoother and more intuitive. I’ll also start working on visuals soon, since everything is still pretty basic at the moment.
Hope you enjoy it :)

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