Hello guys!
New levels
Finished Sector 5 Level 3 (S5L3) and did S5L4.
Features of S5L4
- Fake integer overflow at the level deaths counter, which explains the “broken” level
- Falling tiles (Can go up, down and custom directions, either moving at a fixed speed or suffering from a “gravity”)
Struggles
- Level design: Solved by testing whatever came to my mind and seemed fun, even for a slight bit.
- Figuring out how to make the falling tiles without being a total pain: Solved by some default values, syntatic sugar and abstractions (variables with isUp = true are assumed to go only up, else and not EndX and EndY are assumed to go only down).

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