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2h 6m 39s logged

Hello guys! :gigachad:

New levels :dino-bbq:

Finished Sector 5 Level 3 (S5L3) and did S5L4.

Features of S5L4 :parrotcop:

  • Fake integer overflow at the level deaths counter, which explains the “broken” level
  • Falling tiles (Can go up, down and custom directions, either moving at a fixed speed or suffering from a “gravity”)

Struggles :raging:

  • Level design: Solved by testing whatever came to my mind and seemed fun, even for a slight bit.
  • Figuring out how to make the falling tiles without being a total pain: Solved by some default values, syntatic sugar and abstractions (variables with isUp = true are assumed to go only up, else and not EndX and EndY are assumed to go only down).

Bye! :pat-duolingo:

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