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1h 49m 33s logged

Hello guys! :roblox-wave:

Progress :chill:

I’ve done this silly cursor (with a frowned face!) that can follow a target! It has two options: Fixed time to reach target (with variable speed) and fixed speed (with variable time to reach target). It has a trigger collision (equals no collision with player) by default, but can be solid. It uses mostly of moveable props updating logic.

Struggles :speed-laugh:

Thinking about edge cases (like time being on 0 and division by 0 happening or cursor already being at target) and how to implement my ideas (like a variable speed based on time).
This silly bug where cursor can crush you (even when having a trigger collision). Probably letting it as a troll feature.
Wanted to draw cursor over everything else (solved it by adding a “layer” property at props, where cursor is at layer 999 while tiles are at -999 and default is 0. Also, player is still rendering at cursor front, but probably ignoring this, as it’s not an issue.)

TODO :trollparrot:

Finishing the level (S5L3) and doing lots of troll shenanigans.

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