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3h 30m 55s logged

Started the super tic-tac-toe project.
Wrote the first version of the game engine in train.py. There’s a Game class that tracks the 9x9 board, whose turn it is, and the status of each of the 9 sub-boards.
It handles the annoying part of this game: winning a small board, checking if that wins the whole meta-board, and figuring out which sub-board the other player is forced to play in next (or opening up the whole board if that one’s already finished).Also pulled in TensorFlow/Keras imports up top since the plan is to train a DQN on it once the game logic is solid.
Nothing runs as an actual game yet, just the class and its rules.

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