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1h 2m 34s logged

The void finally has a voice. 🎵

Until today the three void weapons — the game’s endgame centerpiece — all fired in complete silence. Hand-wrote a distinct sound for each in our tiny WebAudio synth (still zero audio files, every sound is code):

  • VOID SPEAR — a “void tear”: a short sawtooth rip, a hollow square-wave body, and a long sub-bass hum underneath. We auditioned three candidates (abyss whoosh / tritone ritual blade / void tear) and the tear won.
  • LIGHT WANDERER — an “electric blessing”: a rising triangle-wave triad (C5-E5-G5) with two square-wave spark crackles on top.
  • ASTRONOMIC WANDERER — split in two so it stays in sync with the meteor’s variable fall time: a falling whistle when the rock is called, and a deep quake + crunch at the exact frame of impact.

Each sound has its own spam gate (120-200ms) so ability-haste builds don’t turn the mix into porridge.

Best part: while testing I found the game’s audio unlock only lived on the Menu buttons. Any path that skips the menu ran the ENTIRE game silent — music included. One first-pointerdown listener in main.js fixed a bug nobody had ever reported.

The v=98 build is packaged and ships to itch tonight: https://raidentechnology.itch.io/starbreaker

Tomorrow: GMTK Game Jam. See you on the other side. ⭐

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