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10h 29m 7s logged

STAR BREAKER is live — free, in your browser, on desktop AND mobile: https://raidentechnology.itch.io/starbreaker

This game started as my training project for GMTK Game Jam 2026 (2 days to go!). I wanted to learn the full loop: build a game, balance it, polish it, ship it. Somewhere along the way it grew into a full space-mining roguelite:

  • Break asteroids, hunt pirates, climb from METEOROID to STAR
  • 4 weapons x 7 rarities — with evolutions, reforges and synthesis
  • A 37-node skill tree split into 3 stages — clear one circuit to reveal the next
  • Robot pets, orbital turrets, deployable ground turrets
  • 7 ascending difficulties with shielded, phase-gated bosses, ending at THE STARBREAKER itself
  • Full touch controls: virtual joystick, auto-aim, tap-to-target orbital strikes

At launch, everything you saw and heard was generated procedurally in code — no art or audio assets. Partly as a challenge, partly as prep for the jam’s no-AI-assets rule. (The v1.2 update has since added two AI-generated enemy sprites — I’d rather say that openly than let the old claim stand; details in the next devlog.)

The game launched July 17 and the code is open source (MIT) on GitHub: https://github.com/RaidenTechnology/star-breaker

What’s next: GMTK Game Jam 2026 starts July 22nd. After that I’ll come back to STAR BREAKER with balance patches — early feedback is very welcome.

Cheetah + railgun feels strong. Prove me wrong.

Thanks for playing ⭐

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