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2h 6m 25s logged

What would happen if a second Sun randomly spawned in our solar system? Well clearly chaos according to my simulation.


So previously, I made a button that automatically sets a velocity so that one object orbits another object, allowing you to easily make planet-moon systems.

However, what if you wanted to create gravity systems where objects are similar masses, like binary stars, or something like the Pluto-Charon system where clearly they orbit a point outside of each other?

This is what I set out to implement in this devlog, other than fixing a bug in the spacetime curvature grid where it would jitter around.

So I’m gonna be honest here, I did basically get AI to do this part for me, that’s not to say I didn’t try at all because I really did. But it turns out this stuff is way outside of high school physics and goes into orbital mechanics.

I wrote a simple solution which I thought might work, but it didn’t quite.

So I tried to watch this video to understand how to do it, but couldn’t understand what kind of vector math he was doing. So I basically gave up and got Claude to do it.

Looking at Claude’s solution, it seems kind of simple in that it’s not using crazy long equations to do things, but at the same time, I don’t think I would have been able to come up with those on my own, so ig it was a good use of AI to speed things up.

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