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My newest change was writing the rules for the obstacles and level system in my game. I wanted the game to become more exciting as the player keeps playing instead of staying the same the whole time. Now, every time the snake eats 3 red fruits, the level increases by 1. As the level goes up, the game becomes harder because more obstacles are added that the snake has to dodge. This makes the player pay more attention and react faster as they move through each level. I also made sure that the obstacles appear in random places each time the game is played. This is important because if the obstacles always appeared in the same spots, players would quickly memorize where they were and the game would become too easy and repetitive. By randomizing the obstacle locations, every game feels different, which keeps the game challenging and interesting.

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