Devlog #4: Optimizations and StartPositions
As the title implies, I optimized the code and tried to fix what is called “spaghetti code”. I guess I was somewhat successful but I won’t know until I start trying to implement singleplayer with the bot.
One thing about this project that I haven’t implemented yet is the actual swap2 balancing. Except that actually implementing swap2 turns out to be very hard, so I decided to use my own balancing method instead, by just picking a random starting position with 3 stones on the board. Is this the best? No. But does it work better than the pro method? Probably idk.
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