also it was 2 hours and 50 minets idk why it says 5 hours and 55 minutes it may have been something else as well. This update was all about adding the fps arms and getting them to work in my game Aswell as redoing the player health and death systems. I had to redo the health system, so I made it into a more proper system that tracks the player’s health and detects when it reaches zero. Once the player’s healthreaches zero, they die, and the game displays the dedicated death screen instead of just leaving the player in the world. Getting this working was notas simple as I expected. I ran into several issues while connecting the player script to the death screen. At first, Godot could not find the custom health class because I had the wrong type name. After fixing that, I ran into errors where the death screen function expected different arguments than I was providing. Later, I hit another problem where the game tried to call the deathscreen on a null instance because the node reference was not set correctly. Each error pointed me toward another part of the system that needed attention. Once I fixed the node references and cleaned up the function calls, the deathscreen finally appeared correctly when the player’s health reached zero. Although it took several debugging sessions with chat gpt I know I used ai sue me I had no idea what I was doing and now I kind of know what I am doing, I nowhave a much more reliable player death system. my recodeing software dosnt recod the game aprently i cant add video
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.