Devlog 3:
Absolute countless night of head banging, finally implemented combat although a bit janky for now. But it work super well for Inscryption.
.
When the turn end, combat action is issues, which resolve into some amount of card attack action. There is a strike override for sigil like Bifurcated Strike or Trifurcated Strike, and a replacement ability hook now so stuff like air borne can be implemented.
.
Next devlog might be like a very very long time because there are so many sigil in base game Inscryption to implement but that need to be done. Ill check back in when most of the sigil category are implemented into the game and make sure they work well with each other.
.
After that are active sigil, proper fight handling, like the rest of the game (deck builder, ui polish, etc.). Then after some QA and Alpha testing it can go into public Beta as version 0.0.1 (We use pride versioning around these part and also cus pride month <3)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.