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6h 29m 7s logged

Made a script which randomly generates islands by creating a seed in the centre of the map and having it spread outwards. The more it spreads out the less its chance to spread is. I’m happy with it for my first attempt but am probably immediately going to work on making a better way of making an island randomly. Probably gonna do that with random noise that gradually goes down as it gets further away from the centre. My current way is very inefficient as it creates 1000s of cubes which isn’t great.

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