time is a surprisingly fiddly thing to model. season module now has Season, TimeOfDay and WaterType, built the in-game clock, days run 6am to roughly 2am and advance in 10-minute tickspassing out or sleeping rolls it forward to the next morningstarted the calendar on top of itspent way too long deciding when “night” begins for fishing purposes. settled on it, moved on. WaterType is going to matter a lot once fish exist.
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