Made a Skybox for the space level by using blender. I made it a starry sky using blender shader options and nodes. I also decided to make the ground invisible in the space level becuase it looked way better and it makes the player think more and makes the player to stay with the obstacles because they are where the ground is but also away from them because they are still obstacles, only the ramp in the middle of the path is visible. I don’t know if this is a good decision but I currently like the idea of an invisible floor so I’m sticking with it for now.
Comments 1
it is actually kind of better
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