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54m 54s logged

I added a simple ball and just for fun, I also introduced a full on proper 2D physics engine called Avian2D instead of me manually calculating and handling collisions and such. And while it is probably (pretty sure absolutely) overkill, it’s genuinely more satisfying to play around with.

I’ll organize and move stuff around a bit before adding in a scoreboard and figuring out how to set up a scoring system. After that, I’ll just polish up my project to be more nice and enjoyable since the basics of Pong are pretty much already taken care of anyways. So stuff like a main menu and using actual proper textures/images instead of just shapes with a plain color and such you know.

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