This one took a while. I made a list generator card because I needed a way to actually remember what exercises to do, but it can be generalised for any sort of random list generation that you may need to do consistently.
The hard part was making rules, which basically tell the generator when to change the odds of any specific category or item in general. Initially I was going to make it so that the user would have to use Swift to do it themselves, but that would make it inaccessible to an extent so I decided to just add rules as block based components, though they are now much more restricted.
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