Devlog #013 [EPILEPSY ALERT - The video contains flickering images since CHIP 8 uses XOR sprite rendering]
FInnally bug corrected!!
I was having a strange bug with the CHIP 8 engine where the pong logic was inverted. I passed almost 40 minutes trying to rewrite the code to the canvas (since the VF register is used to descrive collisions). But the bug had nothing to deal with collisions, was a underflow flag that i inversed the logic without wanting.
I pasted some part of the code onto the AI to debug after that and after this it took me only 1 minute to fix it. I’m sad to break the streak of not using AI.
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