Devlog #007
FINALLY IT WORKS
I had a lot of headache fixing bugs. The first one was a opcode that wasn’t being captured (0xF007, which gives the timer, so the game was being paused becs i wasn’t capturing it)
After, i realized none of the sprites were beign rendered correctly (as is seen at my previous devlogs). But debbugging on the browser i saw that the getAsset() function were returning the entire rom, not the sprites.
So i fixed it using a simple slice.
I don’t why, but everything seens to be rendering by inverse. Probably is some crazy bitshift that i made and need to fix. Also, the game runs at 60 fps, but that’s slow to the time. Only the timers shall run at 60 fps as i saw.
XD
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