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7h 58m logged

Final Devlog(hopefully :) ):This project taught me a lot more than just how to use Godot.When I started, I thought game development was mostly about writing code and making mechanics work. Somewhere along the way, I realized it’s just as much about knowing when to simplify, when to step away, and when to stop chasing the “perfect” feature.There were days when everything clicked and I made more progress than I expected. There were also days where I spent hours fixing one tiny bug, hit burnout, or even forgot to post a devlog and paid the price for it. Looking back, those moments are just as much a part of this project as the finished features.I’m really happy with where the game is now. It’s gone from a few scattered ideas to something you can actually play, with combat, enemies, checkpoints, UI, and a world that finally feels alive. I even managed to hide a little Easter egg that I hope someone smiles at when they find it.This definitely isn’t the end of the project,just the end of this chapter. More than anything, I’m a lot more confident in Godot and in my ability to build something from scratch.

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